Limited Format Review: Prophecy Artifacts/Lands Gary Wise This is the final installment in my series looking at the cards in Prophecy for the purpose of Limited play. I hope you've found my observations useful. Artifacts/Lands So Masques has Crooked Scales and Power Matrix and Nemesis has Predator, Flagship. What does Prophecy have? Nada. While yes, there are playable artifacts in Prophecy, none of them are close to dominant on the same scale. That said, there are a number of playable artifacts in the set that one will use from time to time, so it's best that you know their worth. The same, however cannot be said for Prophecy's lands. Neither one should be played in Limited decks, with basic lands being superior. The Cards Chimeric Idol - The Idol may well be the best artifact in Prophecy. While not as potentially dominant as Copper-Leaf Angel or Well of Discovery, the Idol will always serve as a three casting-cost 3/3 with no colored mana requirements. Not the best first pick card, the Idol isn't an impossible one. 8.5/10 Copper-Leaf Angel - At first glance, this card is extraordinarily powerful. A flier of a potentially huge size, the Angel is capable of reducing an opponent from 20 life to none in the matter of two turns. That said, the Angel is as vulnerable a five casting-cost creature as I can remember seeing, dying to Maggot Therapy, Lunge, Disenchant, Vicious Hunger and most of the other creature kill in the set. If your deck is a good one that doesn't need a bomb, take the Chimeric Idol. If you need a path to victory, take the Angel. 8/10 Hollow Warrior - The recent errata declaring the Warrior must be activated by another creature hurts a little, but in the end it's still a 4/4 for 4 mana, making it a strong wall and potentially explosive attacker. I recommend attacking aggressively with the Warrior. 6.5/10 Keldon Battlewagon - Like the Copper-Leaf Angel, this card's value goes up with the ineptitude of your deck. I generally don't want to run this card main, but if I fear that my deck can't win any other way or is mono color (therefore making me susceptible to Story Circle) I will run it. 5.5/10 Well of Discovery - The third candidate for the title of 'best artifact in the set', the Well is a little daunting to look at with its casting cost of six mana, but unlike its predecessor the Mercadian Atlas, the Well actually inspires the use of a multiple card engine and is, as a result, rather easy to use effectively. 8/10 Well of Life - This may be sideboardable against aggressive decks, but I don't see myself ever using it personally. 4/10 Rhystic Cave - Don't do this to yourself. 1/10 Wintermoon Mesa - This card is great. For only two mana, you get the effect of two Rishadan Ports, effectively color-hosing your opponent for the entire...wait, you have to sacrifice it? Never mind. 1/10